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Generally, the games are hosted in a window that has some javascript functions defined. The functions can be called by the game to say what events it is interested in (for example, it needs to know when the person puts a Knee Up). In return the game itself is responsible for registering some javascript functions. The SweatArcade system will then call those javascript functions to pass data to the game.

I have a quite extensive writeup of the interfaces, but haven't taken the time to proof it and format it well. I didn't want to take the time if no one was interested. But if you are interested, let me know, and I can take the time to write it up and post it.